It’s June 13, 2017 and we have now reached v26.0
Announced on the Flash Runtime forum
6/13/2017 - Release - Flash Player 26
Disabling Packaging of Shared Android Applications
Starting with AIR 26, packaging of shared runtime applications for Android
has been disabled. With this change, published applications will always have
a captive copy of the runtime included in their installation package
irrespective of the target the developer has selected (that is, apk or
apk-captive-runtime). This change allows us to focus our testing and
engineering on captive installations, by far the most popular option for Android.
Moving to WKWebView for StageWebView on iOS
D2D Vector Printing Support
DeviceRotation Event Handler for Mobile AIR
Stage3D Enhanced Profile
With AIR 26, we are introducing a new stage3D profile “Enhanced” for AIR Mobile.
This will be a new constant in Context3DProfile class. Availability of “enhanced”
profile indicates the availability of AGAL4. The same profile name can be used in
requestContext3D and requestContext3DMatchingProfiles methods of Stage3D.
AGAL 4 introduces a new opcode “tld” and new Vertex Sampler register “vs” for
fetching texture in a vertex shader. ‘tld’ is similar to ‘tex’ opcode used in the
fragment shader. But unlike ‘tex’ opcode, ‘tld’ requires a level of detail ( LOD )
value for parameter since GPU does not support the automatic calculation of LOD
in the vertex shader.
Vertex Texture Fetch
With the introduction of new Stage3D profile i.e. ‘ENHANCED’, Vertex Texture
Fetch is now available in AIR mobile. Texture Data will be available in
Vertex Shader using AGAL4 and Enhanced profile.
and here the usual links