I need some support please!
I’ve been developing Apps with Flash/Animate + AIR for quite some time for iOS, Android and macOS. My workaround used to work quit well with Animate 2018 + AIR 28/29 on my old MacBook and I was able to submit and publish mac apps on the Mac App Store.
Lately my old mac died so I had to move on to a new one. Now, on macOS 10.15.4 I’m no longer able to use my old workaround as Animate 2018 stopped working - also I guess I should use the latest AIR Versions.
At the moment I’m stuck updating the macOS Apps as I’m getting Error messages after packaging the published .app file into an .pgk file.
Can anyone please take a look at what I did until now - as I have now clue at all why it stopped working - my developer skills in this final part are not that good.
These are my new working conditions:
- MacBook Pro 16“ macOS 10.15.4
- Adobe Animate 20.0.2 Build 22168
- AIR 126.96.36.199
For example I published my BasicSportsTimer.app from Animate - and it’s working fine!
Then I used to take the following steps from my old workaraound:
1.) I opened the Package Content of the BasicSportsTimer.app and removed these files from the Versions folder:
- Adobe CP
- Flash Plugin
2.) I opened the Info.plist file, added these 4 lines
<key>CFBundleVersion</key> <string>1.0.0</string> <key>LSApplicationCategoryType</key> <string>public.app-category.sports</string>
… and dropped the Info.plist into a MacProcess folder on my desktop.
3.) I also put the Icon.icns file into the MacProcess folder.
4.) I added a entitlement.plist to the MacProcess folder with this content:
<?xml version=”1.0″ encoding=”utf-8″?> <plist version=”1.0″> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.files.user-selected.read-write</key> <true/> </dict> </plist>
5.) I opened Terminal and added these lines:
cd /Users/myname/Desktop cp MacProcess/Info.plist BasicSportsTimer.app /Contents/Info.plist cp MacProcess/Icon.icns BasicSportsTimer.app /Contents/Resources/Icon.icns chmod -R 777 BasicSportsTimer.app codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" BasicSportsTimer.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/Current/Adobe\ AIR_64\ Helper codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" BasicSportsTimer.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/Current/Adobe\ AIR_64 codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" BasicSportsTimer.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/Current/Adobe\ AIR codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" BasicSportsTimer.app/Contents/MacOS/Basic\ Sports\ Timer codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" BasicSportsTimer.app codesign -f -v -s "3rd Party Mac Developer Application: Developer Name (XXXXXXXXXX)" --entitlements MacProcess/entitlement.plist BasicSportsTimer.app codesign --display --entitlements - BasicSportsTimer.app productbuild --component BasicSportsTimer.app /Applications BasicInstaller.pkg --sign "3rd Party Mac Developer Installer: Developer Name (XXXXXXXXXX)"
… normally I used to get a .pkg file. I was able to install my Timer App using this .pkg file to my Mac (and it was working fine!!) and I was able to successfully submit the app (.pkg) to Apple.
Now - I’m able to install the Timer.app from the .pkg file I created above, but the App won’t open anymore. I’m just getting an error message saying:
„Timer app has ended unexpectedly“
… plus I’m getting this report:
Process: Basic Sports Timer 
Path: /Users/USER/Desktop/BasicSportsTimer 12.53.40.app/Contents/MacOS/Basic Sports Timer
Code Type: X86-64 (Native)
Parent Process: ??? 
Responsible: Basic Sports Timer 
User ID: 501
Date/Time: 2020-04-14 13:18:18.341 +0200 OS Version: Mac OS X 10.15.4 (19E287) Report Version: 12 Bridge OS Version: 4.4 (17P4281) Anonymous UUID: 2CD4C39E-8199-590F-1701-30FFD2B5A6E8 Sleep/Wake UUID: 2BFB6965-7EA3-4D92-B8FC-7BAAFF8DB206 Time Awake Since Boot: 23000 seconds Time Since Wake: 2400 seconds System Integrity Protection: enabled Crashed Thread: 0 Exception Type: EXC_CRASH (Code Signature Invalid) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace CODESIGNING, Code 0x1 kernel messages: VM Regions Near 0 (cr2): --> __TEXT 0000000104b33000-0000000104b39000 [ 24K] r-x/r-x SM=COW Thread 0 Crashed: 0 ??? 0x0000000105921000 _dyld_start + 0 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000 rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x0000000000000000 rsp: 0x00007ffeeb0ccbc8 r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000 r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000 rip: 0x0000000105921000 rfl: 0x0000000000000200 cr2: 0x0000000000000000 Logical CPU: 0 Error Code: 0x00000000 Trap Number: 0 Binary Images: 0x104b33000 - 0x104b38fff +??? (???) <8A08FAF5-4829-3C0F-ACAF-B811BA7CC77D> (null) 0x105920000 - 0x1059b1eff +??? (750.5) <1F893B81-89A5-3502-8510-95B97B9F730D> (null) External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 16783 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=856K resident=0K(0%) swapped_out_or_unallocated=856K(100%) Writable regions: Total=8404K written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=8404K(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= STACK GUARD 56.0M 1 Stack 8192K 1 __DATA 220K 3 __DATA_CONST 20K 1 __LINKEDIT 248K 2 __TEXT 608K 2 shared memory 8K 2 =========== ======= ======= TOTAL 65.1M 12 Model: MacBookPro16,1, BootROM 1037.100.362.0.0 (iBridge: 17.16.14281.0.0,0), 8 processors, 8-Core Intel Core i9, 2,4 GHz, 32 GB, SMC Graphics: kHW_IntelUHDGraphics630Item, Intel UHD Graphics 630, spdisplays_builtin Graphics: kHW_AMDRadeonPro5500MItem, AMD Radeon Pro 5500M, spdisplays_pcie_device, 8 GB Memory Module: BANK 0/ChannelA-DIMM0, 16 GB, DDR4, 2667 MHz, SK Hynix, - Memory Module: BANK 2/ChannelB-DIMM0, 16 GB, DDR4, 2667 MHz, SK Hynix, - AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x7BF), wl0: Feb 28 2020 15:31:53 version 9.30.3188.8.131.52.47 FWID 01-29ff5c69 Bluetooth: Version 7.0.4f6, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 USB Device: USB3.0 Hub USB Device: USB3.0 Card Reader USB Device: USB 3.1 Bus USB Device: USB2.0 Hub USB Device: USB2.0 Hub USB Device: Keyboard Hub USB Device: Apple Keyboard USB Device: USB <-> Serial Cable USB Device: USB3.0 Card Reader USB Device: USB Billboard Device USB Device: Apple T2 Bus USB Device: Composite Device USB Device: Touch Bar Backlight USB Device: Touch Bar Display USB Device: Apple Internal Keyboard / Trackpad USB Device: Headset USB Device: Ambient Light Sensor USB Device: FaceTime HD Camera (Built-in) USB Device: Apple T2 Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 55.3 Thunderbolt Bus: MacBook Pro, Apple Inc., 55.3
… however I tried to submit the .pkg file via the old Application Loader and it showed this message:
ERROR ITMS-90296: “App sandbox not enabled. The following executables must include the “com.apple.security.app-sandbox” entitlement with a Boolean value of true in the entitlements property list: [( “com.essig.osx.basictimer.pkg/Payload/BasicSportsTimer.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/A2712Enabler” )] Refer to App Sandbox page at https://developer.apple.com/documentation/security/app_sandbox for more information on sandboxing your app.”
If anyone could give me some hints it would be awesome!! I’ve been searching the internet for days now without success - didn’t find anything - not even an official Tutorial / Instruction by HARMAN / Adobe on how to get Apps to the stores…
So any help would be great! Thank you in advance!
Best regards and have a nice week