AIR SDK release

Last Updated: Dec 6, 2019

see the release notes

some highlight points

This release updates the ADT tool so that it correctly detected MacOS 10.15 (Catalina) and creates the IPA files with only 64-bit device support. As previously stated, the iOS packaging approach is now:

  • Using MacOS versions up to and including 10.14, an IPA will be created that contains a universal binary with both 32-bit and 64-bit code in it. This can be installed onto older iOS devices that do not support 64-bit, as well as newer devices.

  • Using MacOS 10.15 upwards, with the restriction where we cannot run 32-bit executables, the IPA file will only contain the 64-bit code. These IPA files can only be installed onto 64-bit devices; there is an updated device requirements setting that is added automatically into the Info.plist file in this case.

  • Using Windows, developers can continue to support 32-bit and 64-bit generation as before.


3.1.4 Bug Fixes

AIR-304: Correcting detection of Catalina OS version


3.2 Known Problems

AIR-168: AIR content goes all white/blank after AR camera closes (Gamua-67)
AIR-183: ANRs caused by inputs not finishing processing in time (Gamua-29)
AIR-263: IPA process cannot uninstall an application from iOS13

See also

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3.1.3 Features
Adding support for Windows – ADL (32-bit and 64-bit) and “Adobe AIR.dll” are now built by HARMAN and
are updated to version

1 Like

Ho, this may indicate that they may start doing new stuff on desktop !
I’m following from the horizon what they are doing and the main focus (as expected) is Android.
Honestly I’m using a dated version of AIR and I’m happy however I have no issues to pay to Harman on a future version, if they bring something good to improves quality of my product. I’m curious to see what they will do to AIR on future.


Also some issues were fixed for Windows with (earlier these were fixed for Android with AIR 33):