
see on this tweet
and more context here on this post
my #deletegdc entry, its progress, and saving a memory of it here…
The idea of Delete GDC is that a selection of games, made specifically for this event, will live for five hours and then be deleted at the end of the night. The photos, videos, and any documented record will be the only thing that remains of them.
They will also only live on in memory.
It’s somewhat of an awareness initiative for the importance of electronic preservation. As far as I vaguely remember… Ok, either way, that’s what my thing will be about.
I must say I really love the concept and knowing how many creative things made with Flash will die soon because of the dreaded Flash EOL it makes the thing sting a bit deeper

So I wholeheartedly agree with Nathalie Lawhead (@alienmelon)
Turns out that writing dialogue for something that you know is going to die, makes the dialogue like super real. Lol, it’s so good.
Yeah the whole nature of the web is not to last forever, just a couple of rotten links are enough to ruin your day
Link rot (wikipedia)
Link rot (or linkrot) is the process by which hyperlinks on individual websites or the Internet in general point to web pages, servers or other resources that have become permanently unavailable. Research shows that the half-life of a random webpage is two years.
Even if your favourite SWF would not die from Flash EOL in 2020, it would probably die anyway from rotten disgrace by 2024 or so ...
Or maybe not.
Maybe not everything is so "not worthy" that it is worth dying of rottenite or EOLite.
Take an innocuous little post with a funny image posted by a "nobody" on twitter.
It could as well get completely ignored and die in the ether of massive flow of digital data (eg. you could retrieve it because it is archived but nobody would care enough to even look and go find it).
Or it could get noticed so hard that "everyone" (well.. a lot of people) would retweet it, star/love it, copy it, steal it, repost it on other social networks, pretend they made it, even do crazy things like save it on their local hard drive (you know just to be sure it is saved somewhere), etc.
That's why I love things like web archive (aka Internet Archive Wayback Machine)
it just need 1 person to save 1 URL to get it archived for everyone else (even if they go look for it only years after)
There are wisdom in ancient things

So yeah DELETE GDC is a great concept, it will nudge people in the right direction to think maybe they don't want some things to get deleted, maybe they want a bit more than just a memory, and tons of other things.
And for us indie dev and other solo artists etc. maybe we can find new ideas in all that
maybe there is value in scarcity, well... there is!!!
Scarcity value (wikipedia)
Scarcity value is the economic factor that increases an item's relative price based more upon it artificialy low supply. Whereas the prices of newly manufactured products depends mostly on the cost of production (the cost of inputs used to produce them, which in turn reflects the scarcity of the inputs), the prices of many goods—such as antiques, rare stamps, and those raw materials in high demand—reflects the scarcity of the products themselves.
that means that maybe instead of waiting for something else (rottenite or EOLite) to kill your work you could decide to do it yourself
maybe with a good timing it could influx new life into your work or even generate demands just because "it is not there anymore"
Bare with me, I'm not actually saying to Delete All the Things

but getting on top of it, like controlling the when
for example for every single source code, library and software you publish you might plan ahead how you will EOL it.
Which bring me to yet another thing: there is value in archiving some things.
As much as the web archive is good at archiving text things, it is not so good at archiving "not text things" like ZIP files or SWF files.
Or if I put it another way, the web archive is not good at archiving many things that are supposed to work together to create an experience, it may archive a SWF or a ZIP as a single file form a URL, but not find out it needs also a config file TXT or XML for the whole thing to work as it was supposed to.
That said, as a dev it gives you a great opportunity to overcome those kind of limitations.
The same way you could control when it is deleted, you could also control how it is archived and when and how it is revived/relaunched/updated/etc.
see for ex
you can not publish a a SWF of nice funny animations anymore? well... publish a video
or put a web site where people can download the archive of those SWF that you have rebundled for offline consumption, etc.
If the content is good, whatever it is, people might be interested by that.
Sure, it would take a bit more work but then it put you in control.
But it could also be monetized, an animation rebundled as a youtube video could have advertising,
a self hosted archive of stuff could require a subscription or small fee to access it, or while you rebundle it for offline viewing you could add your own advertising for recent new content you published elsewhere.
Just some food for thoughts 