Greetings AS3 Community,
I recently discovered your forum and was inspired by your “for the last 15 years or so…let’s all come together here” message so I decided to join in hopes of connecting with like-minded folks using Adobe AIR to develop games. I searched for an “intro yourself thread” and my apologies, I couldn’t find one, so I thought I’d start here.
My name’s Ross and I’ve been developing with Adobe since 2001 (Flash 5 anyone?) Flash was the catalyst for my entire professional career, starting with my first job developing computer based training, traveling across the country to manage software engineers at EA, and now developing indie games full-time. I was a pioneer of Adobe AIR when it launched on mobile, contributed a number of technical articles about how to optimize the early GPU mode, and had one of the first Apple featured cross-platform multiplayer AIR games on the market.
To this day, I’m still developing with Adobe AIR and have a great deal of passion for it because of the folks like you that have contributed so much to helping others with advice and open source projects. I also think there’s a still a ton of potential in the platform - particularly with Adobe Animate’s unparalleled support of native vector graphics. In my latest project, I’ve been using a combination of open source code (Dragon Bones, DMT, and Starling) to achieve high quality animated models at fractional file sizes (200+ animated characters deliverable to mobile in a package under 10MB) - a unique advantage of Adobe AIR that I haven’t yet found a way to do in another platform.
For these reasons and more, it’s nice to find this place where AS3/AIR developers are welcome. I’d love to learn more about the folks here and what you’re building with AIR/AS3.