Before I paused my game development I used Air 126.96.36.1995 to publish my games. It worked really well, and the crash percentage in Android Vitals reduced significantly.
Now I resumes my gamedev activities, and really happy to see the Air is being updated. I compiled my games with AIR SDK 188.8.131.52 and got a very strange behavior.
The game built with AIR SDK 184.108.40.206 crashes right on the startup, before anything appears on the screen. I get just the black screen - and then the information about the crash. This happened both with x32 and x64 bit versions.
The same behavior takes place for the very simplified version of the game, without any 3rd party SDKs. Among external files the game just uses Starling atlas file (png+xml).
When I tried making a basic as3 project and compile it with AIR 220.127.116.11, it installed and run on the device well.
More strange thing: occasionally, line, 1 in 10 tries, after installing a game on the phone, it run well. But after that when I uninstalled the game and installed again, it crashed again.
On Samsung Galaxy A30s this problem didn’t occur.
18.104.22.1685 to publish my games. It worked really well, and the crash percentage in Android Vitals reduced significantly.
So, I used AIR 22.214.171.1245 to publish updates to the store.
Where can I find the historical version of AIR SDK between 126.96.36.1995 and 188.8.131.52 to define, at which point this error took place?