GC, fps drops[library for playing .wav files]

Hello!

Please help to fix library for playing .wav files

Sources for flash develop (link to zip removed)
src\libs\as3wavsound\sazameki\core\AudioSamples

hello and welcome to the forum,

please see Announcement: If you ask for help about code
eg. post your sample project on Github or something

as a general advice, it is normal that a WAV file take more resources than an MP3 file
so the drop of FPS seems logic to me

you can either spend a lot of time optimizing the library
or just play MP3, at least you could compare the resources usage with MP3 to get an idea

now depending on where you want to play that WAV and you need absolutely a WAV file
you would get better performance with an ANE

I think you can find ANE for mobile that play WAV

Thanks!

Package wav in swc and it’s work